After working with Advertising Posters, Keith took a job at a company called TSR – the publishers of the popular Dungeons & Dragons role playing game. During a five year stint as a TSR staff artist he contributed to a wide variety of projects. These range from book and magazine covers to calendars to game boxes and modules. Various titles include Dragonlance, Forgotten Realms, Gamma World and Amazing Stories. With the help of his realistic, yet fantastic style that blended a wry humor with subtle optimism, they all became best sellers. It was during his time at TSR that his first son, Nick, was born.
After TSR, Keith decided it was time to move on to a freelance career. Just before uprooting from his Wisconsin home and moving to rural Pennsylvania, Zachary, his second son was born. The next seven years were spent primarily doing book covers for the New York publishing market. Clients include Random House, Bantam and Penguin Books. Covers for best selling authors include Terry Goodkind, David Eddings, Anne McCaffrey, Orson Scott Card, and Terry Brooks. Keith received many accolades and awards during this period from fans and his peers alike.The Wizard’s Study
In 1995, Keith created a collectable card game called Guardians — his first foray into game design. It was a new experience for him but despite that, many of the top artists in the fantasy art field contributed to the game by illustrating Keith’s characters. While short-lived, Guardians was successful in great part due to the fantastic artwork and Keith’s unique brand of humor. During this time, he also released his first art book entitled “Knightsbridge: The Art of Keith Parkinson.” It has long since completely sold out.
In 2000, Keith began devoting more time to writing and moved the focus of his commercial artwork into the software industry, producing art for the hugely popular EverQuest online game by Sony Online Entertainment, and THQ’s Summoner. He also painted an EverQuest piece that appeared on the cover of TV GUIDE magazine.
In April of 2002, Keith was eager for a change in scenery and moved to San Diego to — along with several EverQuest colleagues — found Sigil Games Online, Inc. Among his many responsibilities as Art Director for Sigil Games Online, Keith created and maintained the overall style of the game, contribute to in-house concept art, in-game art, posters, promotional material, and more.